

If you set it below 80, wheel becomes too light. IMHO, a low value in SAT does not work with DFGT. I think all FFB effects are just there, and is thanks to the "107" value in global intensity in profiler. I don't think you can get exactly same feeling on every surface because suspension settings are also different. And of course it's much lighter on gravel and ice but that's just realistic. On dry tarmac in Germany(and some parts in Monte with dry tarmac) steering is heavy, atleast under braking. My SAT is at 55% and wheel friction 0%, tyre friction 25%.

(And Peugeot 205 is also a good test car just because it's just so fast on every surface) I think all the testing should be done with Lancia 037 because it's probably the hardest car to master and the Wales-stages are most technical(at the moment) so driving should be done there. I don't think you can get exactly same feeling on every surface because suspension settings are also different.Įdit: I tried driving tyre friction on 0% and seems it's gonna stay at 0%, there's not much difference but times are getting better (or that's because I've learned the track so well by now) My SAT is at 55% and wheel friction 0%, tyre friction 0% (was 25%). Or could also be that current FFB-effects are preventing it.Īnd if the steering feels too light with SAT at 65%, then add tyre friction (and maybe also wheel friction) if you want steering to feel heavier. High %-value on SAT could also take away that natural automatic centering. I've read that going over 65% with G25 or G27 causes slipping, meaning you'll lose some force feedback-effects. Try with lower Self Aligning Torque-setting. If you stop the car and turn the steering to top left/right, when you accelerate the steering SHOULD tend to move to the center automatically. There´s a behavior of ANY car that is missing in this game.
#DRIVING FORCE GT WHEEL DRIVER#
PS.: Yet, the autocentering feature of Logitech´s driver is On at 50%. but this is now a new standard to me.Īgain, thanks DonTrauman & Karik134 for apoint me those key hints!! I´ll keep working and looking for some polish.

Now I can feel the back of the car and anticipate better some movement under oversteer conditions. Here is the real deal, this was the biggest improvement I felt in game. Set wheel & tyre friction in FFB game option = 0. I really dont feel to much difference during gameplay, but the fact is I can drive faster with this values. This removes some false deadzone at the center of the wheel and improves FFB effects driving straight line. √ Use special force feedback device settingsĭamper Effect Strenght = 35 (above 60 interferes with overall effects) Steering Center Force = 150% (when you restart the car, this autocenter the wheel) Soft lock = 150% (helps to show a bit clearly where is the wheel lock limit when using cars that has a lock below 900º) Tyre slip = 100% (adds some slight vibrations from the wheels under skidding condition)Ĭollision = 100% (purely intended when you crash into trees, banks, traffic signals, poles.) Suspension = 100% (adds some vibrations from the surface that I like it provides immersion. Tyre friction = 15% (adds some feeling of pressure of the tyres against the surface such understeering revealer or differentials acting) Wheel friction = 5% (above 50 adds some dead weight that I dont like. Self Align Torque (SAT) = 90% (self aling of the wheels when cars in motion, vertical + lateral force) Just adjust the strenght to your liking and you´ll fine. This config may work fine with other Logitech wheels, and can be a great config base for other models/manufacturers. I think this is the most complex (technically) title of Codemasters to date, and its hard to find out a proper config. I´m (now WE are :) ) struggling to a find a good setup for this wheel. WE GET A ESTABLE AND POLYVALENT CONFIG!!! PLEASE DONT CONSIDER THIS AS A REFERENCE UNTIL
